Icon_2Icon_1


Said Zaree
Ekebergabacken 90
12363 Stockholm, Sweden
Phone: (+46) 766-266-456
Email: said@zaree3d.com


SUMMARY OF QUALIFICATIONS

Environment Artist at EA Sweden , Easy Studios. With three years of educational experience. Extensive knowledge in Next-Gen asset creation, from high-to-low poly modeling, to UV and texture creation. Experienced in environment asset creation using real-time rendering methods. Great knowledge in Material Shader and Lighting creation in Unreal Engine 3 and intermediate level of Unreal Script. Excellent team player with very strong work ethic and cooperative attitude.

SKILLS/TECHNICAL KNOWLEDGE/ ORGANIZATIONS

Autodesk 3D Studio Max, Maya, Adobe Photoshop, Z-Brush,
Unreal Editor 3/UDK, Unreal Script, MEL Script
Polycount, Game Developers, IGDA,  

EDUCATIONAL EXPERIENCE

The Art Institute of California - San Diego                                                                                                  June 2010          
- Bachelor of Science - Game Art and Design
Tyler Wanlass - UDK Material/Lighting Workshop                                                                             February 2010
Hethe Srodawa - Concept Art & Design Workshop                                                                           February 2010
Carlos Dominguez - Unreal Script Workshop                                                                                 September 2009
Marshall Vandruff - Composition Workshop                                                                                       February 2009

CREATIVE EXPERIENCE

Pendulum Pass - Game Prototype                                                                                           San Diego, California
Warhide Team Lead & Art Director                                                                           June 2009 - December 2009

  • Partnership with Sony Online Enterntainment to create a three Node Environment to fit the Free Realms world within six months of time frame.
  • Worked closely with SOE’s Art Director team to evolve assets from original concept work.
  • Created high level of team productivity through leading and directing eight artists to reach deadlines and produce the environment on demanded time.   
  • Creative Director and Quality Assurance of Game Assets, Level Design and Textures, to fit the style of the game.
  • Responsible for creation of Lighting and Custom Shaders within the game engine.

WORK EXPERIENCE

EA Sweden - Easy Studios                                                                                                           Stockholm, Sweden
3D/Weapons Artist                                                                                                             December, 2010 - Present

  • Taking art direction under supervision of the AD and Lead Artist, ensuring quality of work.
  • Texturing and modeling props for realistic environments in Maya.
  • Responsible for content to be properly imported into engine and working in game.
  • Teaching interns the pipeline and workflow of the studio.

EDMC - Equipment Cage                                                                                                          San Diego, California
Senior Cage Tech                                                                                                          November 2007 - June 2010

  • Responsible of maintenance of Technology equipment and the inventory of the Cage.
  • Ensured customer satisfaction by providing Technology equipment upon request.

 G4S - Group 4 Securicor                                                                                                              Stockholm, Sweden
Upscale Security Officer                                                                                                         June 2001 - July 2006

  • Maintain of Law and Order in specified service area, ensuring Airport Security Control and Safety. Responsible for Security maintenance in malls and public transport.

The Swedish Armed Forces                                                                                                          Strängnäs, Sweden
Corporal - Commander of PBV 302                                                                                    July 2000 - March 2001

PERSONALITY PROFILE

Efficient and enthusiastic worker eager to learn more of the game industry and strive to gain the fullest result out of my work. Very detail oriented and precise in the art execution. Good communication skills and strong ability in following instructions and stay on track working alone as well as a part of a group. Strong understanding of the importance of milestones/deadlines and very comfortable in reaching them on time. Continuous learning attitude with a passion for 3D art.